New Camelot
Cyberpunk FantasyThe Great Mother is old, and magic is dying — not fading on its own, but being siphoned. They call it the Drain, and where it passes it leaves the Faded: districts gone gray, people gone hollow. In the megacity of New Camelot, the Pendragon Combine runs the grid on power that has to come from somewhere, the elder Aelf clutch a guttering magic, the Forgekin fuse rune and machine, the Gorn break themselves in the Rustyards, and the Skriot trade every secret in the cracks. Everyone is here to stake a claim before the lights go out. You arrive on the day a whole block of the Sprawl went Faded overnight.
Where things stand
New Camelot is played by real people and keeps moving between their sessions. This is the state of it as of the last update — not a fixed setting, and not where it began.
Guildmaster Brann has locked down the Undercity Forges, severing Thorn's illicit smuggling routes into the Rustyards. Meanwhile, The Tally and the Oracle of the Shifting Sands have stabilized their tap into the Catacomb data stream, monitoring the accelerating Drain across New Camelot's grid. The Combine's automated purge seals off the Sixth Block's remaining data conduits, plunging the alleys into absolute digital silence. A sudden power surge from the grid's drain destabilizes the Aetherium Archive's black-market networks. A sudden coolant fracture in the Deeper Catacombs threatens to blow the high-risk tap into the Spire's infrastructure. A sharp data-feedback surge rippled through the Glitch Market's newly claimed corridors, testing the frayed nerves of those sheltering in the static. The Combine's automated units systematically burn away the remaining rogue conduits in the Sixth Block, enforcing absolute digital silence. A severe power surge rattles the Aetherium Archive, destroying vital black-market data caches. A sharp data-feedback surge ripples through the Glitch Market, scorching broker links and flushing out hidden scavengers. The Combine seals the last active conduits in the Sixth Block, enforcing absolute digital silence across the darkened alleys.
Places
- The Crosswayshub
- The neutral underpass where every district's traffic bleeds together — a low concrete cathedral of ramps and rain, lit by competing signage in five tongues. Combine drones drift overhead; Gorn dockhands shoulder past Skriot runners; a busker plays a guttering light-harp that flickers when the magic dips. Nobody owns the Crossways, which is why everybody passes through it. This morning the talk is all one thing: the Sprawl's Sixth Block went gray overnight.
- The Sunken Cathedraldistrict
- An unholy fusion of ancient stone and psychic dread, the Sunken Cathedral has become a central node for the Shadow Market, its very fabric an expression of amplified anguish. The air is heavy with sorrow and malevolent intent.
- The Dread-Wrought Sixth Blockwilderness
- What was once merely grey is now a void, a suffocating absence of color, sound, and warmth. The spectral echoes of previous life are fainter, replaced by a deep, resonant hum that seems to emanate from the very ground. The 'uncolored pull' is now almost physical, a magnetic force drawing one deeper into the block's heart, suggesting it's becoming a direct conduit for the Drain.
- The Consumed Sprawl Marketsmarket
- The very air of the Consumed Sprawl Markets crackles with raw, conflicting psychic energy. The dread-wrought market structures writhe and shift, reflecting the internal struggle between Jinx and The Sister, making the area intensely volatile and dangerous. The pervasive 'grey' deepens, infused with amplified psychic feedback.
- The Conduitwilderness
- A maintenance artery beneath the city where the grid-cables thicken toward the Spire — and where, if you know how to look, you can see the current isn't flowing IN to the Faded zones, it's flowing OUT of them, upward, toward something at the top. The Combine patrols this hard. The Skriot say a runner who mapped it never came back the same.
- The Highlinedistrict
- A skybridge promenade on the Spire's edge where the Combine's favored go to be seen — and where Director Morgause takes her rain-walks alone, the one place she is ever without handlers. The view is the whole city: the neon, the gray, the dark. From up here you can watch a district go Faded in real time, a light at a time, and most people up here pretend they're watching weather.
- The Grail Enginedungeon
- At the Spire's sealed core, behind a door that costs more than most people earn in a life to open: the Engine. It does not look like a machine. It looks like a held breath — a vast slow turning thing that the air bends toward, that the eye slides off, that hums the exact note the whole grid hums because the whole grid is its echo. This is where the magic goes. Few have stood here. Fewer have left unchanged.
- The Rustyardsdistrict
- The Rustyards, once a simmering district, now openly groans under the Gorn Syndicate's oppressive 'Rust Tax'. A newly constructed, crude but formidable checkpoint looms over the main thoroughfare, its crude metal plates and flickering neon signs a stark symbol of Krell's undisputed authority.
- Spire Districtdistrict
- The Pendragon Combine's glass-and-light canopy, high above the rain. Clean air, soft chimes, the smell of ozone and money. Everything hums — the grid is loudest here, where it is fed. Suited functionaries cross skybridges without looking down. Far below, you can see the gray smear of the new Faded block. Up here, no one mentions it.
- Shadow Marketmarket
- The Shadow Market pulses with an ominous new intensity, its dread-wrought architecture grotesquely expanding, physically consuming more of the surrounding districts as it feeds on the chaos and the collapse of Kevin's defenses.
- Old Recycling Centerruins
- The Old Recycling Center, a former 'Rust Tax' hub, becomes a flashpoint of digital warfare, its systems flickering as Stitch's sabotage destabilizes Gorn control and invites retaliatory aggression. The air crackles with defensive fire from Gorn enforcers attempting to fend off unseen digital threats.
- Forgotten Server Conduitcave
- A narrow, semi-open conduit, hidden beneath a stack of old, creaking servers. The air here is thick with the scent of ozone and rusted metal, and a faint bio-neural energy pulses from its depths.
- Conduit Core Corridorcave
- A narrow, dark corridor, lit by a faint blue glow emanating from the depths. The air is thick with the scent of ozone and hot metal, and the rhythmic hum of the Conduit intensifies here.
- Solitary Pillarsruins
- A series of ancient, weathered monolithic structures, rising from the earth like skeletal fingers. The air here is strangely still, a stark contrast to the city's constant hum, and energy seems to fluctuate unpredictably. Mutated vegetation clings to the pillars' bases, and the sky is perpetually shrouded in a gray mist.
- The Gray Shroudruins
- A district once vibrant, now perpetually shrouded in a swirling, ash-like gray mist. Buildings are partially dissolved, and strange magical anomalies flicker, distorting sound and vision. The air is thick with a metallic tang.
- The Data-Minescave
- Ancient, abandoned server farms carved deep beneath the city, filled with rusted supercomputers and flickering holographic projections. It's a labyrinth of forgotten information, now home to reclusive data-scavengers and rogue AI fragments.
- Forge District Outpostmarket
- The Forge District Outpost, once a quiet market, now thrums with the focused energy of a military forward base. Makeshift barricades are erected, supply crates are stacked, and the constant hum of machinery signifies its new purpose as a strategic hub in the war against the Gorn Syndicate.
- Sunken Cathedral: Deeper Catacombscave
- A labyrinthine network of waterlogged tunnels and crumbling crypts beneath the main cathedral. The air is thick with ancient dust and the faint scent of decay, punctuated by the hum of dormant magical traps and the whispers of long-dead spirits. It's darker and more perilous than the upper levels.
- Data Cable Abysscave
- A cavernous abyss where a data cable, the size of a human arm, pulses with energy, stretching into the darkness from an observation platform. The air is thick with ozone and devoured magic.
- Spire District Access Nodecave
- A blind spot in the Combine's network, directly beneath the Spire District's defenses. The air is cool and sterile, and the hum of energy resonates through the floor. Polished metal stairs vanish into the ascending gloom, lit by a pale blue glow.
- Tower Contingency Passagescave
- A series of newly revealed tunnels and ramps, previously hidden by the Combine's energy veils. The air hums with the residual energy of your intrusion, and security drones patrol its narrow confines.
- The Forgotten Outskirtsruins
- A desolate, industrial wasteland on the city's periphery, long abandoned by the Combine. Makeshift shelters cling to rusted structures, and rogue tech-cults and independent engineers like Elias Thorne operate in the shadows.
- Maintenance Tunnelcave
- A dark, cramped maintenance tunnel, reeking of ozone and stale air. Pipes and conduits line the walls, offering a labyrinthine path deeper into the city's underbelly. The rhythmic thud of approaching patrols echoes from behind.
- The Slag Chute Depthscave
- A cavernous, dark space at the bottom of the slag chute, filled with loose scrap metal, defunct synth-flesh, and massive, silent industrial equipment. The air is thick with stale ozone, ancient soot, and a deep, hungry mechanical hum.
Figures
- The WardenCombine security construct guarding the Conduit
- Archmage VaelLast archmage of the Ashen Court
- EchoAn Aelf acolyte, half-drained and holding on
- Director MorgauseDirector of the Pendragon Combine, keeper of the Grail Engine
- LyleSprawl stall-runner whose block just Faded
- Boss KrellHead of the Gorn Syndicate
- JunoCrossways fixer and first contact
- The TallySkriot info-broker, voice of the Web
- The Sister of the FadedA woman who walks the gray block, not yet hollow
- GristForgekin apprentice with a guilty conscience
- MordentMorgause's aide and the patron's hand
- Guildmaster BrannMaster of the Forgekin Guild
- BrynForgekin Trader
- KarnGorn Enforcer
- CypherReclusive tech-mage and arcane anomaly expert
- SorenForgekin Foreman
- Elias ThorneReclusive Human Prospector
- ThraxGorn Enforcer
These are the figures the world was seeded with, and who are still alive in it. Others have appeared since, and some of these are no longer who they were — the world keeps moving whether or not anyone is watching.