Starfall Guild
Bright 2D Fantasy AdventureThree centuries ago the kingdom of Aurel did not burn — it sank. One night of falling stars and the whole capital dropped into the earth, leaving the Sunken Vaults: five layers of streets, chapels and palaces that still hold their lights. On the rim grew Lanternmoor, a frontier city of adventurers' guilds that live by what comes up. You arrive with a party of your own — a knight, a mage, a thief, whoever answered your notice — and the Starfall is early this year. Chart the Vaults, keep the guilds honest, and find out who is still at your side at the campfire when the stars fall.
Where things stand
Starfall Guild is played by real people and keeps moving between their sessions. This is the state of it as of the last update — not a fixed setting, and not where it began.
Lanternmoor's guild coordination thrives as the Compass Company and Order of the Lantern clear a dry stairwell through the Reservoir Below. With the Hearth and Gate Market running warm supply relays to delver camps along the Sunken Street, expeditions into the Sunken Kingdom proceed with renewed confidence. Adventurers stock up on provisions at the Gate Market, sharing warm farewells and fresh pastries before descending into the Sunken Street. Cartographers' Hall hums with activity as master charts are updated with fresh survey data from the Reservoir Below. At Ember Yard, the successful supply relays to the Sunken Street inspire high spirits among departing salvage crews. Gate Market bustles with warm farewells and fresh provision relays heading down toward the Sunken Street. At Ember Yard, cheerful toasts among runners and fencers mark another successful round of supply dispatches to the Sunken Street. At Gate Market, departing delvers share lighthearted banter and fresh pastries before heading down to the Sunken Street. At Gate Market, final provision crates are secured and cheerful adventuring parties step off toward the Sunken Street. At Cartographers' Hall, master charts of the Reservoir Below are successfully finalized and shared among departing delver teams. At Ember Yard, final preparations conclude as the party prepares to descend toward the Sunken Street.
Places
- Gate Marketmarket
- The stalls, rope-sellers and recruiters' boards at the top of the great Vault stair: lantern-oil, hot bread, guild marks chalked on a board, and Wick the one-eyed recruiter who knows every party by its arguments. Every adventurer in Lanternmoor passes here twice a day.
- The Hearthsettlement
- The Hearth, a beacon of resistance, finds itself increasingly isolated and under pressure from Ducal forces. Its outer defenses are constantly tested, and internal resources are dwindling, yet the spirit of its people endures.
- Lantern Hallfortress
- Lantern Hall has become a fortress of fear, sealed off by Doran Vex's increasingly desperate commands. The pervasive cold and dread are amplified by the internal strife, and the squires question their leader's erratic decisions.
- Undercity Cisterncave
- The Undercity Cistern's connection to the Flooded Chapel now has a newly revealed, unstable passage leading deeper into the corruption, its aura intensified by Angel's discovery. This passage is now being subtly manipulated by agents of Alderic Vane, increasing its malevolent influence.
- Ducal Officelandmark
- The crown's leftover tax office on the upper street: marble, ledgers, a sealing edict nailed to the door with the equinox date, and Duke Alderic Vane, who would very much like the Vaults closed. Politely.
- Garden Underwilderness
- The Garden Under, momentarily spared from further immediate corruption, now pulses with a strange energy around a newly revealed ancient mechanism, possibly a relic of the Astromancers designed to regulate the Vault's influence.
- Sunken Streetoutpost
- The Sunken Street, a ruined layer of the sunken capital, now hosts a precarious Ember Company outpost. Its low hum of magic is overshadowed by the growing blight, but the outpost offers a vital, if dangerous, passage.
- Beastkin Campsettlement
- No longer a haven, the Beastkin Camp is a staging ground for a desperate flight, its inhabitants clinging to the hope of survival against overwhelming odds.
- Star Vaultdungeon
- The Star Vault, heart of the sunken city, now has more defined, yet dangerous, pathways, newly illuminated by recent explorations. These clearings, however, come at the cost of intensified Void energy, acting as both guide and conduit for corruption.
- Cartographers Halllandmark
- The Cartographers Hall struggles to process the new, chaotic data emanating from the Astromancers' Stair, its resonance machines overwhelmed by the sudden and profound changes below. The hall itself seems to pulse with uncertainty.
- Flooded Chapelruins
- The Flooded Chapel's Horror's nest now acts as a massive conduit, channeling an overwhelming torrent of malevolent Void energy directly towards the Sunken Street and the Starfall Temple. Its pulse of corruption has become a constant, oppressive force, and now, distorted ambient magic known as 'The Whispering Currents' makes the area even more unstable and dangerous for mages.
- Ember Yardmarket
- The Ember Yard, once a bustling trade hub, now feels like a fortified vault, its central artifact guarded by both physical and arcane means.
- Moor Roadroad
- The Moor Road is now a battleground. Duke Vane's patrols operate with increased ruthlessness, setting ambushes and checkpoints, making passage almost impossible without direct confrontation. Skirmishes are frequent.
- Astromancers Stairdungeon
- The Astromancers' Stair is a labyrinthine ascent through the Sunken Kingdom, once a center of celestial study. Now, it is a volatile nexus of ancient magic, its structure constantly shifting and reforming as protective wards clash with the encroaching Void. The air hums with discordant energies, making mapping efforts perilous but potentially rewarding for those who can discern the patterns.
- Starfall Templetemple
- The temple on the hill where the fallen stones are kept in a garden of pale rock; Sister Maren tends them and the novices hum. The bells ring when the Starfall begins.
- Moonwell Tavernsettlement
- The Moonwell Tavern, now fully converted into a Ducal barracks, stands as a stark symbol of Alderic Vane's iron grip on Lanternmoor. Its walls, still bearing the scars of past conflict, now house a disciplined military presence, with constant patrols and logistical operations ensuring Ducal authority over the Moor Road.
- East Gallerycave
- The East Gallery, once a known passage, now harbors a newly revealed, ornate pressure-sealed gate, glowing faintly with the erratic energies of the Sunken Street. It serves as a direct, albeit unstable, entry point to deeper layers.
- Sunken Vaults: First Layercave
- A new, dangerous trade route has been carved through the collapsing corridors of the Sunken Vaults. It is a testament to Ember Company's resilience but remains highly vulnerable to both environmental collapse and Void attacks.
- The Echoing Chambercave
- A newly revealed chamber, infused with ancient Star Vault energy. Its walls shimmer with dormant glyphs, and the air is thick with the scent of ozone and old magic. Pathways lead deeper into the unknown.
- Auxiliary Tunnelcave
- A narrow, damp auxiliary tunnel, recently opened, leading away from the Flooded Chapel's sluice gates. The air is cold with spray from overhead arches, and the passage soon splits into two distinct paths.
Figures
- Roa TallisGuildmistress of Ember Company
- Tamsin RoeNurse of the Hearth
- WickRecruiter of the Gate Market
- Bram OkonkwoQuartermaster of Ember Company
- Doran VexSergeant of the Order of the Lantern
- Alderic VaneDuke of Lanternmoor; head of the Ducal Office
- Hesper QuillMatron of the Hearth
- Selwyn AsheMaster Cartographer of the Compass Company
- Ilsa MarrowCaptain of the Order of the Lantern
- Old HalloranKeeper of the Moonwell Tavern
- Petra LindJourneyman of the Compass Company
- Sister MarenKeeper of the Starfall Temple
- Alina VossLantern squire
- Celia DunmoreCartographers' dropout
- Mira CastellLantern squire
- Lyra AshwindCartographers' dropout
- LaylaBeastkin Healer
- Elder ThistleBeastkin Elder
- Elise VarenLantern squire
- Vesna OrellCartographers' dropout
- ElenaSurvivor
- Sera LanmoorLantern squire
- Ione MarrekCartographers' dropout
- Wren SolaceUndercity runner
These are the figures the world was seeded with, and who are still alive in it. Others have appeared since, and some of these are no longer who they were — the world keeps moving whether or not anyone is watching.