
Arks landing
Humanity's desperate remnants claw a new existence from a raw, untamed world, their advanced Ark technology largely lost or dormant. Early settlements mirror a stark, medieval frontier, built from scavenged refuse and raw earth, while whispers of forgotten power hum beneath the desolate landscape.
The 'Frontier' is a harsh, newly colonized planet where survivors of the Arkfall struggle to rebuild civilization. Basic settlements are slowly forming amidst dangerous wilds, with a constant need for resources and the tantalizing possibility of reactivating ancient Ark technology. Life is precarious, demanding constant vigilance and ingenuity. A small, hopeful discovery in the Fallow Fields hints at future agricultural resilience. The settlement overseer's intense scrutiny over supply manifests highlights the constant resource anxieties on the Frontier. A sudden energy surge from newly discovered Ark technology in the Rusting Heartlands highlights the inherent dangers of ancient tech. Resource anxieties at Arkfall Landing deepen as the Overseer tightens her grip on supply allocations. Kaelen Varr's intense focus on resource allocation creates widespread anxiety, particularly among those dependent on specific components. Critical maintenance on Arkfall Landing's atmospheric processor is stalled due to resource shortages, exacerbating anxieties. A direct confrontation over critical supplies at Arkfall Landing highlights the deepening resource anxieties and Kaelen Varr's unyielding control. Kaelen Varr's impoundment of atmospheric processor parts further intensifies resource anxieties and threatens Arkfall Landing's critical infrastructure. The critical atmospheric processor remains stalled as Kaelen Varr's unwavering control over resources frustrates essential repair efforts. The critical atmospheric processor at Arkfall Landing remains stalled, its repair frustrated by Kaelen Varr's unyielding control over resources, leading to worsening conditions and heightened desperation among the populace. Kaelen Varr's personal intervention to divert critical atmospheric processor parts further exacerbates Arkfall Landing's resource crisis and fuels widespread frustration. A direct, public confrontation erupts at Arkfall Landing over critical atmospheric processor parts, highlighting the growing desperation and Kaelen Varr's unyielding control over resources. A desperate plea for atmospheric processor parts is met with Overseer Kaelen Varr's unyielding resolve, worsening A […] n survival emergency. The failure of Arkfall Landing's atmospheric processor plunges the settlement into a critical survival emergency as air quality degrades, fueling widespread panic and resentment against Overseer Kaelen Varr. A desperate plea from Arkfall Landing's lead mechanic for air filtration parts is coldly rejected by Overseer Kaelen Varr, deepening the settlement's survival crisis. Arkfall Landing's air quality crisis deepens, leading to desperate public defiance and a direct, desperate plea to Overseer Varr for vital atmospheric processor parts. Public unrest at Arkfall Landing intensifies as Kaelen Varr's unyielding control over resources pushes the populace to the brink of desperation amidst worsening air quality. Open defiance against Overseer Kaelen Varr's resource control erupts at Arkfall Landing as air quality plummets, pushing the settlement closer to outright rebellion. Overseer Kaelen Varr's continued refusal to release critical atmospheric processor parts in the face of public desperation pushes Arkfall Landing to the brink. A public confrontation at Arkfall Landing between Roric 'Gearheart' Vance and Overseer Kaelen Varr highlights the growing desperation and defiance over critical atmospheric processor parts. The air quality crisis at Arkfall Landing intensifies as critical atmospheric processor parts are sabotaged, deepening public unrest and Kaelen Varr's authoritarian control. Kaelen Varr's response to sabotage involves impounding all atmospheric processor components, deepening public despair and centralizing her control over critical resources. Roric 'Gearheart' Vance's declaration that sabotaged atmospheric processor parts are irreparable intensifies Arkfall Landing's survival crisis, pushing the settlement closer to collapse.
Live Events
The First Frost
A biting, early frost has unexpectedly swept across the Frontier, threatening the meager autumn harvest in The Fallow Fields and stressing the already limited food supplies of Arkfall Landing. Resources are stretched thin, and whispers of starvation are beginning to spread, forcing the survivors to make desperate choices.

Arkfall Landing
townThe primary, and largest, settlement. A ramshackle collection of salvaged metal, rough-hewn timber, and canvas shelters huddled around the scarred impact crater of the ancient Ark. Smoke plumes from communal fires, and the air is thick with the smell of woodsmoke and desperation.

Glimmerlake
lakeA vast, placid lake whose surface shimmers with an unusual, faint bioluminescence at night. Its waters are a vital source of fresh water and fish, but stories circulate of strange creatures dwelling in its depths and ancient structures visible only during droughts.

Ironvein Peaks
mountainJagged, snow-capped mountains whose dark rock faces gleam with veins of metallic ore. The air is thin and cold, and rockfalls are common. Legends speak of ancient mining operations predating even the Ark, and forgotten mineral deposits.

Rusting Heartlands
ruinsA desolate expanse of twisted metal and crumbling concrete, the skeletal remains of pre-Arkfall industrial complexes. Scavenging here is dangerous, with unstable structures and automated defense systems that occasionally flicker to life. The ground is littered with potential Ark tech.

Bram Stonehand
Hunter / Tracker

Elara 'Rustfinger' Thorne
Master Scavenger / Tech Seeker

Kaelen Varr
Settlement Overseer / Lead Coordinator

Lyra Willow
Botanist / Agronomist

Roric 'Gearheart' Vance
Mechanic / Proto-Engineer

Silas 'The Chronicler'
Archivist / Storyteller
- *Resources can be found scavenged or harvested
- *Crafting system
- *World exists independently of the player
- *NPCs have independent lives, jobs, relationships and goals
- *Time passes continuously and the world changes without the player
- *Death is permanent
- *The player is an ordinary survivor, not a chosen hero
- *Skills must be learned through practice and experience
- *Technology must be discovered, repaired or researched before advanced equipment can be used
- *Food, water, shelter and other resources must be managed
- *Actions have realistic consequences
- *Settlements grow, change and can fail without the player
- *Families can have children and bloodlines continue across generations
- *Weather, seasons and the environment affect survival
- *Survive and build a life on Frontier
- *The player chooses: Name Sex Age Appearance Ark lineage / surname Background Starting skills Personality traits Starting equipment